Virtual Reality facts
While investigating facts about Virtual Reality Headset and Virtual Reality Games, I found out little known, but curios details like:
The Virtual Reality Analgesia Research Center in Washington uses $35,000 goggles to obtain drops in pain ratings of burn victims by 30-50% through distraction. "VR not only reduces pain perception; it changes the way the brain processes pain signals."
how virtual reality works?
There's a "virtual reality theme park" being built in Utah where players wear sensors on their head, hands, torso, and feet which allow them to play inside a VR game in a physical space in real time. Players can interact with physical objects and other people as well as digital objects.
What virtual reality means?
In my opinion, it is useful to put together a list of the most interesting details from trusted sources that I've come across answering what virtual reality to buy. Here are 50 of the best facts about Virtual Reality Near Me and Virtual Reality Goggles I managed to collect.
what's virtual reality?
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Sega developed a Virtual Reality headset for the Sega Genesis in 1993. It was nearly released but was cancelled due to making testers sick
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When taken in large doses, Benadryl can induce true hallucinations, virtually indistinguishable from reality.
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Virtual reality has been added to some theme park roller coasters since 2015.
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Virtual reality has captured to the interest of Baby Boomers, Generation Z and Millennials.
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Facebook purchased Oculus VR for $2 billion in 2014.
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Militaries are now using virtual reality to train soldiers in ways that will help better prepare them when they are actually deployed in combat.
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Although virtual reality can be used for gaming, it is also becoming popular for other purposes such as allowing a person to feel as if they are in a virtual reality documentary.
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Oculus VR is a company that launched a Kickstarter project to release virtual reality goggles in the 2010s. Their goggles brought a lot of interest to virtual reality after many years of not a lot of interest by industry or consumers.
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There are more than 230 companies working on virtual reality products.
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Most of the major brands worldwide are investing in some way in virtual reality.
Virtual Reality data charts
For your convenience take a look at Virtual Reality figures with stats and charts presented as graphic.
Why virtual reality is the future?
You can easily fact check why virtual reality in education by examining the linked well-known sources.
A proposed VR service called Project Elysium. Stated as a virtual reality experience to reunite people with the deceased, the company uses 3D modelling, (and in some cases data left by the deceased), to enable clients to ‘recreate’ their dead loved ones within a custom made VR environment.
A man is making a 1 to 1 recreation of Star Trek's Enterprise-D for virtual reality. - source
Scientists with NASA can use virtual reality to enable robot arms in space to perform gestures that are being done on earth with an operator.
The Who's album Who's Next was supposed to be a rock opera, titled Lifehouse. Its plot was a dystopic sci fi set in the year 2000, and predicted virtual reality and the internet in 1971, closely resembling th plot of the Matrix. It was shelved as the other band members didn't understand it.
In 1984, a company founded by the man who coined the term "Virtual Reality," built a head mounted display and named it the EyePhone - source
When virtual reality was invented?
Travel companies are using virtual reality to allow customers to visit places and determine if they wish to visit in real life.
How virtual reality is used in education?
With the use of Oculus, people are able to travel via virtual reality without actually having to pack, fly, and spend the money on a real trip.
‘Diet Goggles’. A research team has devised a Virtual Reality headset that changes the perceived size of food to the wearer. This impacts portion control. Perceiving the food to be 50% larger than it is, leads to 10% less intake. A portion that looks 30% smaller leads to 15% more intake.
There are five individuals that have contributed greatly to the title virtual reality including Morton Heilig, Myron Krueger, Ivan Sutherland, Douglas Engelbart, and Jaron Lanier.
Movies and sports and other events will be viewable in VR as technology continues to advance.
Up to 40% of users experience motion sickness in virtual reality, according to the US Navy's research