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Goldeneye 007 facts

While investigating facts about Goldeneye 007, I found out little known, but curios details like:

The iconic Goldeneye 007 for the Nintendo 64 was created by only 9 people.... and 8 of them had never once worked on a video game before!

During the production of Goldeneye 007, developers considered having players unplug and reinsert the N64 rumble pack every time they wanted to reload their weapon.

In my opinion, it is useful to put together a list of the most interesting details from trusted sources that I've come across. Here are 18 of the best facts about Goldeneye 007 I managed to collect.

  1. Goldeney 007 for N64 only had 9 developers on the team, and 8 of them had never worked on video games before.

  2. N64 GoldenEye 007 was developed by a very small and inexperienced team; it only had ten developers, eight of whom had never previously worked on video games

  3. Every single copy of GoldenEye 007 for the N64 shipped with a fully functioning ZX Spectrum emulator, along with ten games, hidden on the cartridge. This function can be reenabled using an emulator, letting users play the classic games.

  4. Shigeru Miyamoto, creator of the Super Mario series, was shocked by the violence in the game GoldenEye 007 and suggested the game end with Bond visiting his enemies in the hospital and shaking their hands

  5. Every GoldenEye 007 N64 cartridge contains a fully functional ZX Spectrum emulator with ten Rare developed games

  6. GoldenEye 007 was created by ten developers, eight of whom had never worked on video games before.

  7. The Shigeru Miyamoto, the Super Mario creator, suggested GoldenEye 007 end with handshakes of Bond's enemies in a hospital because he felt the game was too violent. Ultimately, Rare went in a different direction but toned down the blood.

  8. Steve Ellis, was responsible for programming GoldenEye 007's multiplayer on N64 in one month. It was added last minute, unbeknownst to Rare and Nintendo management.

  9. The "Klobb" gun in GoldenEye 007 on the Nintendo 64 was named after Ken Lobb, one of the designers

  10. Shigeru Miyamoto, creator of Super Mario, was shocked by the level of violence in the N64 game GoldenEye 007. He proposed that James Bond should meet up with all his foes in the hospital at the end of the game and shake their hands.

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The actor that played Oddjob in Bond was actually 5'10" (1.78M), contrary to the character's short height in N64's GoldenEye 007.

There was a Goldeneye 007 game planned for the Virtual Boy - source

You can bungee jump from the same dam that 007 did in Goldeneye (Verzasca Dam, Switzerland) - source

Grant Kirkhope was the composer of many Nintendo classic video games such as Goldeneye 007, Banjo-Kazooie and Perfect Dark!

The multiplayer portion of GoldenEye 007 was an afterthough, just added shortly before it's August 25, 1997 release date. - source

Christoph Waltz, the villain in the new James Bond film, "Spectre", had a role in the 1989 007 film "Goldeneye" as a German spy, making this his second appearance as a Bond villain.

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